[3.75.15] New/improved: Smart: AI: Guess Fingers support for 4 fingers Smart: When fingers are disabled, the hand bone tail is now snapped to the hand_tip marker position Smart: New Elbow marker to improve accuracy of the elbow recognition Smart: AI: Elbow marker implemented in the AI models Smart: UI: A large hand icon is displayed, showing how many fingers should be recognized Rig: New Muzzle controller (Limb Options), to offset the whole mouth plus nose optionally Rig: New "Set Custom Shape" function, to add a custom shape to a bone using the existing shape library (shapes located in Auto-Ruig Pro's lib + current file). The custom shape scale can be set here too. Rig: Init Scale: Do not require actions scaling if the rig is fresh new Skin: The feature that auto-updates arms and legs twist weights when changing Secondary Controllers, now supports the switch from/to Bendy-Bones secondaries. Multiple twist vertex groups are generated or merged together on the fly. Uses same functions as the Smooth Twist Weights feature. Export: Unity: Convert Armature Axes is now enabled automatically when switching to Unity engine, to zero out the skeleton rotation Export: Add Dummy Mesh is enabled by default for Unity, otherwise Unity won't import the root node when the file contains only animations Fixed: Smart: AI: Support for ACES color profile Rig: Apply Pose as Rest Pose: Error when Kilt limbs had more than one subdivision, while reference bones were not subdivided Rig: jawbone_track bone not parented to c_skull_01 Rig: Tagged feather bones with a custom prop, was missing for Dupli Limb Version: Compatibility issue when assigning actions on old files, missing slots Remap: Ensure fingers are switched to FK, since IK is not supported Export: Children objects that were hidden were still exported, while the root hidden object is not